Rob Strangman is a father of three girls and taught them at an early age what console gaming was like. At the age of one, his youngest daughter played Ikaruga, eventually making it to the first boss, while racking up an unusually high score. If you know Ikaruga, you know that is a pretty good feat for anyone, let alone a toddler. Rob's passion for gaming goes back to the late 1970s, and he is the guy that came up with the idea for this book to begin with. He is a die-hard Indiana Jones fan, a Gradius enthusiast and a “genuine Rush scholar.” His written work has previously been published in the pages of HorrorHound Magazine, the Digital Press Advance Guide (1st edition), and his import video game column "Matters of Import" is a regular feature in the Digital Press fanzine.

Rob first made a name for himself in the online classic gaming community in 1998 with his import-centric website The OPCFG, then later went on to found the Splatterhouse fanpage West Mansion: The Splatterhouse Homepage, his most popular website to date. Due to his work on West Mansion, Rob was asked to be a consultant on gameplay and authenticity for the 2010 video game Splatterhouse (PlayStation 3/Xbox 360).

Rob is an avid fan of the Nintendo Entertainment System (and the Famicom, its Japanese counterpart), Super NES, Sega Master System, Sega Genesis and NEC Turbografx-16. In his spare time he enjoys co-writing the continuing saga The Chronicles of the Raven with his friends Sam & Jo Roberts, ruling with an iron fist over his discussion forum The Third Moon (where he is known as Dire 51, the Dictator-For-Life), watching movies, listening to rock and metal music, and of course, playing classic video games. Rob currently resides in Florida.

The Author: Rob Strangman

About the Book

Memoirs of a Virtual Caveman is Rob's definitive edition of his original book of the same name.  What began as an experiment grew into well over 400 pages containing a detailed and fun memoir of the early gaming ages. In the space of two decades, video games saw progression from rudimentary block-like graphics, to the incredibly detailed characters that inhabited most 16-bit titles, and finally to fully realized three-dimensional worlds. Rob wants gamers young and old alike to learn (or remember) how amazing it was to experience each new generation of consoles as time progressed.

Also found within these pages are stories by Sam Roberts of the Strider fansite The Light Sword Cypher Mainframe; Rondal Scott III of the pop-subculture website Strange Kids Club; Earl Green, the author of the Doctor Who books VWORP!1 and VWORP!2; Rob O'Hara, the author of the books Commodork and Invading Spaces; Brett Weiss, the author of the Classic Home Video Games book series; Steven, of the retro-gaming website RVG Fanatic; Mike Plasket, contributing editor to the retro-gaming website Hardcore Gaming 101; and many more, along with interviews with video game industry veterans David Crane, Martin Alessi, Dan Tovar, Dave Wilkins, Yuzo Koshiro, and Kouichi "Isuke" Yotsui.